Hi all, some of you may be aware of some Warface scam sites claiming to be giving away Warface beta keys. Please note that these are not in any way official Warface sites, nor are they associated with Crytek in any way and you should avoid visiting these sites. The official sites for Warface are www.warface.com(Global), wf.mail.ru (Russia) and wf.qq.com (China) and nexon.com for Korea. Thanks and safe browsing!











 

My Battlefeld 3 Gameplay TIPS

BF3 gameplay is vastly different than the average first person shooter. More than any other FPS Battlefield 3 requires you to think. If it doesn’t you’ll have a hard time getting more kills than deaths.

BF3 Gameplay Tips – Medic

The biggest Battlefield 3 medic mistake I see is missed revives. If you’re going to play medic you have to get revives. There are many times when team mates will use good cover and get killed. These peoples bodies usually end up in safe place for reviving. Medics need to keep an eye out for the revive symbol.

Once the revive icon is spotted it’s rez time. Keep in mind you don’t need to be right on top of someone. Shock paddles have a little bit of range. When possible use this range to stay out of fire while reviving.

Being on the move is an important part of BF3, especially when you’re getting shot at. Med kits are stationary but there’s a way to get health on the move. While sprinting look up slightly and jump. When you get to the peak of your jump throw out a med kit. This will launch it through the air and heal you along the way. At full sprint this will heal you for 20-30% health depending on how good you get at it.

BF3 Gameplay Tips – Combat

Knowing how to use weapons correctly is not something many BF3 players do. Make sure you don’t get caught in a spot where it’s impossible to pull your gun out. There are two actions that will cause you to be completely defenseless. Sprint is one, the other is Prone. Avoid these actions whenever possible.

Staying away from prone is easy. The only time I use it is in a last ditch effort to take cover behind short objects. Keeping away from sprint is much trickier. You can’t just not sprint, the maps are too big. Instead don’t sprint around on objectives. Bomb sites and flags are no sprint zones. Keep an eye on the minimap, team mates can spot enemies. Red on the map means stop sprinting.

Use your grenades. After every death you respawn with another nade. Don’t die with that grenade in your inventory. Use it as soon as possible. My favorite use for nades is cover and probing popular spots. If I’m rocking it alone I’ll throw a nade down in one area so I can focus on another. Enemies have a tendency to become screamers when a nade lands within 4-5 meters of them. Use this to your advantage!

BF3 Gameplay Tips – Prefire
Prefire means shooting someone before you see them. Getting good at prefiring takes time and practice. Map knowledge plays a large role. You need to know the common spots. Another factor is predicting your opponent. I assume that my opponent will play in the most advantageous spot. Frefiring that spot means you will either get an easy kill or get to fight an opponent in an inferior spot.

Suppression ruins many gunfights in BF3. It’s common to burn through a whole clip and not be able to get the finish. Naturally you must take cover reload, and wait for suppression to wear off. You now know exactly where your opponent is and are in perfect position to prefire.

When prefiring don’t worry about head shots too much especially when you first start out. Center mass is easier to hit which helps when you aren’t really aiming at a specific target. Even if you don’t hit the first shot or two the suppression will prevent the enemy from getting accurate shots.

BF3 Gameplay Tips – Choose Your Spawn
Choosing your spawn is a skill unto itself. Your entry point into the battle directly effects how successful you’ll be. Make sure you’re in a squad. It’s not always best to spawn on squad mates but more options won’t hurt. Provided you aren’t capped out you will have 3 choices for spawns.

Main Base
Flag
Squad Mate


Most times flag spawning is your best option. It’s close enough to the battle so you aren’t wasting time. Yet far enough away from the front line that you can enter with bearings on enemy positions. Main base spawns are good for when your team is losing ground. If your front flag is under siege it becomes a dangerous spawn. Better to spawn at the main and try to clear the contested flag with good angles.

My biggest problem with spawning on squad mates is being dropped in the middle of a fight with very little information. Spawning in on a buddy just to die instantly is a waste of time and tickets. However if one of your squad mates can make it through enemy lines during a stalemate spawning on them becomes a much better prospect. Use squad spawns sparingly.


 
Picture

The Laws Of Bad Company 2 
  1. Friendly fire - isn't.
  2. Recoilless rifles - aren't.
  3. Suppressive fire - won't.
  4. If it's stupid but it works, it isn't stupid.
  5. If it works too well, it's cheap.
  6. If it's fair, you'll be banned for it.
  7. Your hand grenades have 5 second fuses that last 7 seconds.
  8. The enemy has grenades with 5 second fuses that last 3 seconds.
  9. The knife will never work for you.
  10. The knife will always work on you.
  11. The amount of failed knife kills a player attempted is about three times as many dogtags they've taken.
  12. There is always a way.
  13. The easy way is always mined.
  14. The hard way is also mined.
  15. Every recon on your team is a useless sniper faggot.
  16. Every recon on the opposing team is a professional.
  17. Snipers always go after easy targets.
  18. You are an easy target.
  19. Cover your front and you'll be shot in the ass.
  20. Cover your ass and you'll be shot in the side.
  21. Cover yourself well and the enemy will bypass you.
  22. 17 bullets to the chest is easily survivable as long as you don't get hit an 18th time.
  23. The nearest medic is either too far away, dead, or an imbecile.
  24. The nearest engineer is either too far away, dead, an imbecile, or out of ammo.
  25. Whenever you have a decent supply of ammo, you will have perfect accuracy.
  26. Whenever you're running low on ammo, you can't hit the broad side of a barn.
  27. The nearest assault will never supply ammo when you need it.
  28. If the nearest assault knew to supply ammo, you'd never need ammo. You'd just have it.
  29. The best helicopter pilot in the server is on the other team.
  30. And he has stolen your team's helicopter.
  31. If you haven't been shot at yet, it's because they're directing mortars at you.
  32. The three most dangerous places on the battlefield are: in the open, doors, and stairs.
  33. The minimum safe distance for C4 is one foot farther than you ran before hitting the detonator.
  34. The seriousness of a wound sustained in combat is directly proportional to the distance from the nearest cover.
  35. The importance of a player's job is inversely proportional to their skill at said job.
  36. Any vehicle can be a mine sweeper...once.
  37. You will always spot mines just in time for them to detonate.
  38. If the enemy is in range, so are you.
  39. The effective range of a rocket launcher is one foot less than the distance to target.
  40. Mortars directed at tanks will always overshoot the target.
  41. Except when you are the one in the tank.
  42. Your mortar barrage will always put exactly ONE round on target.
  43. That one round will do nothing.
  44. Those footsteps you hear belong to your friend.
  45. Those footsteps you don't hear belong to the enemy.
  46. The easiest way to get shot at is to start shooting.
  47. Odd objects attract fire.
  48. The object you are covering behind is an odd object.
  49. You are an odd object.
  50. The enemy can spot you, too.
  51. The remains of the destroyed tank that you are hiding behind will de-spawn during a fire fight.
  52. The one item you need is always in short supply.
  53. When in doubt, blow it up.
  54. The enemy is never watching until you make a mistake.
  55. The newest and least experienced player will do the most damage.
  56. The crucial round won't register.
  57. If there is only one way to solve it, it is a stupid solution.
  58. There are no silent killers in the combat zone.
  59. If you are a killer, you are not silent.
  60. The only time the enemy can't hear you is when he's dead.
  61. Or you're dead.
  62. Or he's not there.
  63. Or you're not there.
  64. Muzzle flash = please shoot me
  65. The two most dangerous people in hardcore mode are: the nearest enemy troop and the nearest friendly tank.
  66. Bullets hurt.
  67. Fights are only unfair if you lose.
  68. When the going gets tough, the tough get behind hard cover.
  69. The need for back-up is inversely proportional to the distance from the nearest back-up.
  70. When you lock eyes with an enemy 1,000 meters away, also notice the guy 30 meters away about to shoot you in the ass.
  71. Luck is more useful than skill.
  72. Your spree of success will come to an end because of some punk with an assault rifle.
  73. Helicopter tail rotors are magnetically attracted to trees.
  74. The LZ is always hot.
  75. Tanks draw fire. A lot of fire.
  76. What goes around, comes around.
  77. What comes around, does not go around. (this and previous from User:Bumblebeeprime09)
  78. Whenever you lose track of an enemy, look behind you.
  79. A live coward is more useful than a dead hero.
  80. A fallen hero is more honorable than a live coward. (User:Bumblebeeprime09)
  81. When you line up the shot, the target will move.
  82. There is no wound that can't be treated with a box of pain killers or a jolt of electricity.
  83. There's no shame in running away.
  84. There is a lot of shame in not running away and getting killed for it.
  85. You will always arrive just in time to be of no assistance.
  86. Don't stop shooting until you kill them or they will kill you.
  87. If you have control of the combat situation, you are not in a combat situation.
  88. Someone will always find a flaw in your master plan.
  89. If there are no flaws, the server admin will accuse you of cheating.
  90. If the server admin doesn't, someone will convince him.
  91. If it's absolutely vital that someone notice something, they won't.
  92. If they try to see it, they still won't.
  93. Many difficult tasks can be made easier with clever use if high explosives.
  94. You are walking into an ambush.
  95. Unless you are running into an ambush.
  96. Or driving into an ambush.
  97. Or flying into an ambush. (User:Bumblebeeprime09)
  98. The lifespan of your squadmate is one second shorter than your respawn timer.
  99. Your other squadmate is a recon and he's even farther away. (this and previous from User:LITE992)
  100. Every weapon is over-powered.
  101. Every weapon is under-powered. (this and previous from User:Spetsnaz117)
  102. There is just enough time to fail to escape a collapsing building(User:Heatedpete)








 
Picture


Good news for PC game lovers. Microsoft has released a free to play version of "Microsoft Flight" game. Microsoft Flight is packed with new features including state-of-the-art aircraft, new gameplay elements, new mission types, and gorgeous vistas.



According to Microsoft, whether you are a casual gamer who has always wanted to fly or an experienced pilot who wants to test your skills, Microsoft Flight will have you in the air in no time. Choose from a variety of aircraft and fly over the rich, beautiful landscapes of Hawaii. Test your skills at free flight or set off on a multitude of pre-assigned missions, challenges and aerocache hunts to build your career and earn points. It all begins with you.

The free version includes everything you need to take-off and fly around the Big Island of Hawaii including the following:

Tutorials
Play Online or Offline
Includes the Icon A5
You can choose from a variety of aircraft, from historical planes to cutting edge personal aircraft. Planes are stored in your Hangar where you can stop by to switch to a different aircraft, select a different paint scheme, fuel up, or download new planes

Minimum hardware requirements:

CPU: Dual Core 2.0 GHz
GPU: 256 MB card capable of shader 3.0(DX 9.0c compliant)
HD: 10 GB Hard Drive space
OS: Windows XP SP3 or newer
RAM: 2.0GB

Recommended hardware requirements:

CPU: Dual Core 3.0 GHz
GPU: 1024 MB ATI Radeon HD 5670 or 1024 MB NVidia GeForce 9800 GT or equivalent
HD: 30 GB Hard Drive space
OS: Windows 7 SP1 64-bit
RAM: 6.0GB
You can download it using following direct download link: 
Download
Its a web installer and will require an Internet connection to download the game files (1.45 GB) and the game client.


 
Picture



If I were asked what the one thing is that separates the good and bad players, it would be situational awareness. If were to only take away one thing from this guide, this I believe to be the most critical. While many have began to instinctively perform these actions without such examination, it is by putting it into simple language that those of us who haven't may begin to do so and those of us who have to improve through careful examination.

Situational Awareness
Particularly in our case called Battlefield Awareness, is remaining knowledgeable about your environment, the implications of every aspect of it, and it's projected status when variables have changed. To break that down in our situation this means to...



A.) Remain aware of the environment.
Know the map. Every nook and cranny. Know where every ammo boxes are and always know how much ammo you have left. Know which of you powers is best used in what situation and remain aware of the cooldown. Most importantly this means knowing where the enemy is at all times. There is a phenomenon called tunnel vision in which we become so focused on an objective, such as bursting down an important target, that we lose awareness. It is critical to realize when your doing this. If you are shooting at an enemy and suddenly you are shot from the side or back, you weren't remaining as aware as you could have been. To prevent this you...

B.) Know the implications of every aspect of the environment.
Know every piece of cover. Notice every direction in which every piece of cover gives you an advantage and more importantly note the weaknesses, which directions you can be shot from. Enemies will aggressively flank you which means trying to expose your weaker areas. Retaining awareness will allow you to react as quickly as possible when an enemy tries to do this. Knowing the cover intimately will allow you to move to a more favorable position where you gain the advantage, but it is absolutely key to retain awareness while doing this so that you do not expose yourself to the fire of another enemy. At any given time there is a most advantageous position to be in and you should be there. Variables change quickly however, so the most advantageous position one moment could be the worst the next. In order to determine what to do in these situations we must...

C.) Know all the possible outcomes of any given situation.
It is only through remaining aware of your environment and knowing the implications of it can we predict what will happen when variables change. This means knowing with confidence what to do no matter what happens. What if that enemy starts to flank you? Where will you move? What if there is an enemy turret around that corner? What if a phantom suddenly appears behind you? What if you head into that room and there are two atlas, three phantoms, a turret in opposite corners denying you cover, and smoke grenades are being tossed everywhere? We must ideally have a plan for each of the situations before you even turn that corner, head through that door, get shot in the back, etc. If that plan fails then you must in split seconds determine what the best course of action is. Expect your plan to fail miserably and have a second one immediately prepared. By layering these contingency plans we can retain the greatest advantage possible in any situation no matter what we are faced with.


Note that reading about this topic is certainly not enough, you must experience it.
Most importantly to capitalize on that experience, you must examine it. Soldiers in real life do not have the luxury of mistakes, but we do. A mistake is never a bad thing provided that you have learned from it. Any time you have done something wrong or even at any time in which you did not do the absolute best you could have, examine the implications of your actions. Study what you could have done to improve in that situation and experiment. Every mistake you make is an opportunity in which to learn a valuable lesson. The consequence of your actions essentially end with that session, but the lesson you potentially learn will be carried over into every game afterward. Playing it safe is usually good, until your faced with a worst case scenario. It is only by facing those situations and examining the implications of your actions can you know with certainty what to do when they happen. When you have become adept at adapting to the worst case scenario, you will find yourself maximizing advantages when your plans do succeed.



Splitting The Group
The second topic I'd like to discuss are the act of splitting into coordinated groups.

I cannot stress enough the advantages of dividing into two man teams.
Two individuals move together to support each other, never moving so far that they cannot support the other group. The ideal would be having one individual who can strip defenses (this can be through sustained fire or abilities like overload/energy drain) and the other who can provide some damage mitigation (this can be through krogan with fortification or even crowd control abilities like combat drone or stasis). Some abilities can do both, like overload, and some classes can do both, like engineer. Redundancy is a good thing provided you have divided the groups in the most advantageous way possible without leaving the other lacking. This changes depending on not only the skill of the player, their class, but even the choices in power evolutions. I wont go into listing the most advantageous groupings here because that could be an it's own very wordy topic. Moreover each group it would be good to have someone to have long range capability and one short range for maximum versatility.

Changing group dynamics on the fly is most advantageous.
If you'd have an appropriate amount of redundancy in capabilities, you could even further divide the group into several possible groupings given the situation. Group A, Player 1 (with long range) with player 2 (short range) would be default for adaptability and similarly with group B. Should you be faced with a situation such as enemies spawning down a long firing lane such as the Cerberus base, you could change the group dynamic to a second configuration. The groups then change to Group C, with both long range players setting up on the high ground, while Group D now formed of both short range players flaking the same enemy group and attack from the side through the corridors. You must understand in changing configurations like this, you are changing the strengths and weaknesses of each group. The concept relies upon knowing which group can capitalize on a given situation in order to play to it's strengths and minimize it's weaknesses. This is a very basic structure of the possibilities, attempting to maximize effectiveness for a given situation. It is key in using such a plan of course to have good communication and the players know exactly what to do when changing the group dynamics. Also a certain amount of redundancy is needed in roles such as defense stripping and damage mitigation, you do not want to
leave any possible group configuration lacking in a key area if your goal is to maximize advantages while retaining adaptability for when variables change.

Mobility is absolutely key.
I touched on the aspect of flanking using these two groups and to do this it is not necessary to get so complex as I have done in the paragraph above. The advantages of the two group structure are invaluable even with suboptimal groupings. This inherently provides damage mitigation by dividing enemy fire and splitting their attention, while giving you the advantage of focusing on more singular grouping. An enemy will often focus on one group, who is not even being actively damaged because of cover, while the second group sweeps those who are not focused on them. Each group covers the other to create a situation where you are mitigating damage to you and maximizing damage to them. Maximizing of course with area denial in such that an enemies cover may provide nearly complete defense to one groups firing lane, it provides none to a second group who is flanked to the side effectively denying them the area.

To use the term in a rudimentary fashion, this establishes a killbox.
This means that if the enemy takes cover from group a, group b has a clear firing lane to pick them off and vise versa. So no matter where they move, they will not have cover. For example anyone who has played enough at the Cerberus base may know about the L shaped area with a ladder down to it to the side of the center high ground with the ammo box. Enemies will often spawn near the landing pad down one alleyway as well as to the opposite side of the level parallel to the corridor. This makes being in that corner near the ladder into a killbox where if you take cover from one enemy group, the other can clearly hit you. I've seen it wipe entire groups due to a lack of understanding that this area is inherently disadvantageous. Our goal splitting into groups is to use this same tactic on the enemy. This goes back to battlefield awareness, knowing where the best position for each player to be at any given moment in direct relation to each other player and each other enemy.



In conclusion, I have been playing far to much trying to get my girlfriend the asari adept.
Hobbies I Do
Mass Effect 3


 
Picture

The Punkbuster Bible 

1st: Let's start with the eula from pb that you agreed to:

PunkBuster notes they may be considered invasive, and that they reserve the right to inspect someone's entire hard drive and all of their files: "Licensee understands and agrees that the information that may be inspected and reported by PunkBuster software includes, but is not limited to, Licensee's Internet Protocol Address, devices and any files residing on the hard-drive and in the memory of the computer on which PunkBuster software is installed." "Further, Licensee consents to allow PunkBuster software to transfer actual screenshots taken of Licensee's computer during the operation of PunkBuster software for possible publication." "Licensee agrees that any harm or lack of privacy resulting from the installation and use of PunkBuster software is not as valuable to Licensee as the potential ability to play interactive online games with the benefits afforded by using PunkBuster software."
This is why you must rename the hack exe. to anything that has nothing to do with hacking and put it inside of another folder and not on your desktop as they will be searching for it.

2nd:You receive a pop up message and you are kicked from the server.

This is an admin that kicked you to make room for a member of that server(clan member etc) or it is a script running so it kicks you for team killing, base raping, high ping etc. you are not banned just kicked from that particular server temporary.

3rd:You recieve a pop up message pb error.

81001:Corrupted File/Memory = Run a virus/malware scan of your computer to see if anything is trying to attach itself to the running program.(ex.fraps) Also run a memory stress test to see if there is a fault there that could be causing issues. You can find such a program on the following website: Memtest86.com - Memory Diagnostic

85000: corrupted file or memory = reinstall PB

9005: loosing key packets = Turn off firewall and anything else using internet (ex.downloading movies,music,games etc)

125083: Shut off any programs you have running in the background.

Disallowed Program/Driver: = Disable steam overlay,open steam,go to File/ Settings/ Ingame tab/ Uncheck the "Enable Steam Community In-Game" checkbox/ Restart Steam
PnkBstrB.exe initialization failed: = Delete the PB folder from the game directory and in C:/Users/username/AppData/Local/PunkBuster/bbc2, uninstall pb and reinstall again
PnkBstrB.exe heartbeats stopped: = download the Pbsvc.exe and run the uninstaller. Then reinstall the services. If you have a firewall make sure you allow Pnkbstr A and B files full access.

4th: How to install, uninstall and update pb:

Uninstall: = Download pbsvc/run the Uninstaller in pbsvc,go to C:\Program Files\Electronic Arts\Battlefield Bad Company 2 and delete the pb folder to remove any leftover files, if you don't find it, search for pb, run Ccleaner and restart your pc
Install: = Run pbsvc again and Re-Install all Punkbuster Serivces,if your using Vista don't set compatibility to XP, run as admin, after it installs click the test option to check the punk buster install you just did it should come back all green
Update: Download pbsetup/ it will automatically updates your Punkbuster, If your using Vista/7 don't set compatibility to XP, run as admin,run pbsetup and add BFBC2 if its not already listed

5th: You receive the pop up window with ban message:

Most of the time these are just admin bans that mean you are banned from that particular server and if you try to join that sever again it will say something like "prior/kickban" You are raging and the server admin caught you or someone went on their ventrillo or team speak and called in admin to ban you remember a admin can make the pop up window message read anything he wants and if they own more than one server they may add you to the ban list on their other servers. Sometimes they ban you just by your soldier name and you can create a new soldier and rage the server again. This is not a guid ban you can join any other server

6th:The real ban:

You receve a pop up window AIMBOT #50*** this means your guid is banned. This means your key is banned. It doesn't matter if you run the hack or not now cause that cd key is banned. You can still play on non pb servers. To play on a Pb server you will need a new key, a new email address, and create a new soldier. You do not have to delete and reinstall BBC2. Just use ea download manager activate a new email. Now go and start BBC2 enter your new email and password and it will ask you for the new key, enter the new key and make a new soldier. In steam make a new steam account with a new email. Do not use your old steam account or your old ea email account.

7th: Delay ban:

The reason they do this is pretty simple really. Before the delay system hack forums would just rely on feedback, as soon as someone posted that the hack was detected, everybody stopped using it. 2-3 people got banned, and many players were saved their GUID's to cheat again, so long as you checked the forums daily for detection status, you were for the most part fine to cheat as you pleased. To counter this, Punkbuster started a delay ban system. In other words, when they figure out the algorithm a hack uses, they add that to their detection database, anyone who uses a hack for the 1-2 weeks while it is there will be stuck in a waiting list to be banned. Then Punkbuster updates the client and everyone gets banned the next time they play whether running the hack at that time or not. This way it's not a few players getting banned, but instead a few hundred to even thousands on some hack communities.This is why you see people saying the new hack is detected because they are on the delay ban and they load the new undetected hack and they got banned.